Today we add a bunch of useful items to the game as well as fixing the older physics bugs that were giving me a headache. Here's a changelog:
Most of the game's items have been implemented, including extra items like the Gravity Suit. So far, Space Jump, High Jump, Long Beam, Wave Beam, Ice Beam, Varia Suit, and the Gravity Suit are ready. To activate them in game, press 4, and press it again to deactivate.
Samus now runs at a speed closer to the original game's speed.
Samus now jumps the same height whether she is moving or not.
Samus's jump is now about the same as the original, and higher with the High Jump Boots on.
Water has been added but has no impact, it just looks kinda cool.
Backgrounds have been added, or at least support for them has. Since the original had no backgrounds, this feature may or may not stick depending on how much I care about it.
IPF and ISF files have been upgraded to a new version. Please don't use the old version or the game will crash on startup.
Several new sprites added, some not implemented yet.
Projectiles have been updated and no longer fire past the screen's edge.
As always, the latest version of SMTC can be found at
or by clicking here.
Leave comments if you have questions.
Also: I need suggestions on what exactly to do next. Should I concentrate on adding the remaining (handful) of enemies, or work on the newer content, or what?