Saturday, May 30, 2009

Saturday KABLOOIE Update

Bombs and missiles in this update, as well as a few other things like palette swaps.

Press A to switch to and from missiles mode. It doesn't take missiles to fire yet.


Friday, May 22, 2009

Update and Help Request

I'm back with another dumb update. Here's what's new:

Some bug fixes, but not all of the previously found bugs were fixed
Rippers are in, and found in Brin02
Shriekbats are in, and found in Brin01
Note: The shriekbat projectiles will not hurt you yet. Also rippers can be killed by anything at the moment.

It may not seem like much, and that's because it isn't. Slow and steady.

What I need help with is a listing of all the enemy HPs, immunities, damage done to Samus, etc. I could compile it myself but that'd take time I could be using to make more enemies and features, so if someone can either mail such a list to me or leave it in the comments it'd be much appreciated.

The update? Get it here.

Wednesday, May 6, 2009

Lucky Post 13

New Alpha out today. I'm out of town starting tomorrow so I figured I'd give a bigger update than usual, though it certainly didn't turn out like that.

Items now drop from enemies
There are usable energy tanks, missile tanks, and the long beam
(Only one energy tank is actually in the game, in Brin02)
You can use morph ball

Known bugs:
The left door in Brin01 doesn't close correctly
Kinda hard to dodge those geemers in Brin00
Some of the tiles don't fade properly in Brin01

I just threw the morph ball in there and didn't do much bug testing, so please post any bugs you find in the comments and I'll get to them sometime next week.