Thursday, July 16, 2009

SMTC Shell Edit and Door functions

A triumph of UI engineering is upon us.
For I have created a functioning suite of (two) programs to edit SMTC levels with.
Really, they just allow the addition of doors to your levels, but the core is there so more stuff can be added quickly.

Also, a new version of SMTC and the old BMP Editor is bundled here, with some bugs fixed up. Big thanks to Sudtrap for finding several of these bugs.

Note: To quit the programs, just press ESC or F12. I don't recall mentioning that anywhere.


RAR file, 715KB.

Please read the Readme file before messing with the editors. Happy editing.

Tuesday, July 7, 2009

The Triumphant Return of SMTCLevEdit

Well not quite. This time I've built a .bmp parsing engine that can convert your levels into usable level files in Metroid Classic.


Once again, this is a .rar file and is 707KB.

Some basic instructions on using the editor:
Copy tiles directly out of the provided Tile Table.bmp file.
Save your bmp files as 24 bit or they will not be compatible with the editor.
Some samples of Brin00 and Brin01 have been included as a reference.
If you get in trouble, leave a comment and I'll see about fixing it.

Note that this new version has reintroduced some old bugs into the engine, since I radically altered the level structure to fit the new editor. More to come soon.

Thursday, July 2, 2009


My apologies on the late updates. Dev-CPP has decided to crap out on me so I'm changing to Code::Blocks.

Here's what my plan was:
A level editor that uses a bmp image created by the user to parse the level. Another hacked together program will come afterwards to add doors and enemies to the levels.

For now you have to settle for a busted IDE.