Well not quite. This time I've built a .bmp parsing engine that can convert your levels into usable level files in Metroid Classic.
Once again, this is a .rar file and is 707KB.
Some basic instructions on using the editor:
Copy tiles directly out of the provided Tile Table.bmp file.
Save your bmp files as 24 bit or they will not be compatible with the editor.
Some samples of Brin00 and Brin01 have been included as a reference.
If you get in trouble, leave a comment and I'll see about fixing it.
Note that this new version has reintroduced some old bugs into the engine, since I radically altered the level structure to fit the new editor. More to come soon.