Tuesday, June 23, 2009

Vertical Rooms and New Tiles, plus more invisible stuff

This week's update comes to you courtesy of the frustration of designing large rooms using the current editor.

So, here's what's new:

The new Cambound feature, which prevents the screen from scrolling until the cambound is crossed. This can be seen in Brin01.mcl on the left half of the room, and it looks pretty smooth.

Vertical rooms and scrolling have been added. They were already there but there weren't any vertical rooms so you couldn't tell. A new one has been added called Brin03.mcl and is the default level in the SMTC Release folder.

About 6 new tiles have been added.

Minor bomb physics changes. Bomb jumping should be possible.

Keep in mind there are door holes in Brin03 but no doors. The zoomers seem to be able to wander outside the room and come back, but you'll crash the game if you try.


Note: It's a .rar and not a .zip file now.

1 comment:

  1. Go figures. This comment has nothing to do with what's above. Regardless:

    Hells yes. I used to follow this shizzy religiously... well sorta. I've still got 3 different versions from a couple years back (I think it was a couple years back). So in other words, I'm stoked this is re-upping. I know I'm late with my arrival, but I was cleaning out my old email account tonight and found this.

    So, to reinstate my surprise for finding the revive of this project: yay x10.