It's an editor update. Holy f@#%, Batman!
Now I know it has been a while, and I can't even remember how much has changed since the last official "update", but I can tell you that you no longer need that annoying XNA Redistributable package (/spit). I've rewritten the whole graphics part of the application in OpenGL using the Open Toolkit Package for C# bindings. You don't need to know exactly what that is unless you're going to build the code (which I know you aren't!), so all YOU need to know is you can just download and run the program now. That is, unless you haven't updated Windows for years, then you still need a .NET update, but that's your problem, pal.
Anyways, try it out, try and break it, and do tell me if you do. I like it when people try to break it, so fill yourself with rage and have at the editor! And once you've calmed down and returned from anger management, post a comment or a bug report on the issues list.
SMTC Level Editor (Changeset: cb2d164dd0, Build date: 100628)
EDIT: Updated project once more to fix a miscalculation.
Sunday, June 27, 2010
Thursday, June 10, 2010
Super Metroid Classic Engine Video
Youtube did something ghastly to the audio, otherwise this is a pretty accurate depiction of the engine. A download link will be posted when I have finished cleaning up the bugs.
Wednesday, May 19, 2010
ROCKET KNIGHT
I've created and posted a full Rocket Knight playthrough, as well as the game's soundtrack.
So if you were wondering what I was up to (you weren't), wonder no more!
So if you were wondering what I was up to (you weren't), wonder no more!
Monday, May 3, 2010
May Update
I figured it's been a long time since I posted anything, so here it is.
Latest Download.
This version contains a bunch of smaller bug fixes (including some crash-related ones) and also adds water physics. Samus will now slide around in water unless you get the Gravity Suit. In order to allow for backwards compatibility, this feature has been disabled in acid until I go back through all the levels and make sure the player can escape from the acid if he/she falls in.
The Zebes Depths area has been completed but has not been appended to the map quite yet. If you want to test it out, you'll have to set your SMTC.cfg to start you in Rooms/Dept00.mcl. I worked hard on those levels so at least pretend to appreciate them.
Scripting is in the works at the moment but is only partially functional. To see some examples of what it can do, go to your SMTC.cfg. The cvars on the bottom can be used to edit the properties of water physics in-game. More options will come once I work out the bugs in the parser.
As for the more global picture, Toasty and I have been talking about starting a new project. It won't be a remake, instead it will be a completely original game mixing RPG and Strategy elements. Very few details have been even discussed but you can expect to hear about any betas on this blog at some point.
Latest Download.
This version contains a bunch of smaller bug fixes (including some crash-related ones) and also adds water physics. Samus will now slide around in water unless you get the Gravity Suit. In order to allow for backwards compatibility, this feature has been disabled in acid until I go back through all the levels and make sure the player can escape from the acid if he/she falls in.
The Zebes Depths area has been completed but has not been appended to the map quite yet. If you want to test it out, you'll have to set your SMTC.cfg to start you in Rooms/Dept00.mcl. I worked hard on those levels so at least pretend to appreciate them.
Scripting is in the works at the moment but is only partially functional. To see some examples of what it can do, go to your SMTC.cfg. The cvars on the bottom can be used to edit the properties of water physics in-game. More options will come once I work out the bugs in the parser.
As for the more global picture, Toasty and I have been talking about starting a new project. It won't be a remake, instead it will be a completely original game mixing RPG and Strategy elements. Very few details have been even discussed but you can expect to hear about any betas on this blog at some point.
Tuesday, April 13, 2010
What's this? A review? Oh my!
After noticing Sudtrap's comment about a month ago in Salty's Useless Update Post:
I should probably note that Gamersnark has completed his review and it's up on his website and in his YouTube channel. Take a look, let him and us know what you think! It also features a Q&A interview with Mr. SaltyJustice himself. Perhaps we'll contact him for another review in the future if you guys like it.
http://www.gamerzsnark.com/Salty%27s%20Metroid%20Review.htm
- Sudtrap said...
-
I've gotten the Gamersnark interested in reviewing the game and game engine, and he'd like to do a interview as well, when you release it!
(A link to one of his better videos)http://www.youtube.com/watch?v=DO9q9M5Irl0
Otherwise, I look forward to the release! ^_^
I should probably note that Gamersnark has completed his review and it's up on his website and in his YouTube channel. Take a look, let him and us know what you think! It also features a Q&A interview with Mr. SaltyJustice himself. Perhaps we'll contact him for another review in the future if you guys like it.
http://www.gamerzsnark.com/Salty%27s%20Metroid%20Review.htm
Thursday, April 8, 2010
Ubuntu Build
I toyed around with SMTC in Ubuntu 9.10 (Karmic Koala) today. Altered the build settings, changed some paths to be compatible, etc. Here's the end result:
SMTC in Ubuntu
Although it's still got some issues to track down (such as not accepting input..), it is compile-able! The libraries are also usable in Mac OSX and other distros, so you may see those as a possibility.
More on this when I decide to work on it further.
SMTC in Ubuntu
Although it's still got some issues to track down (such as not accepting input..), it is compile-able! The libraries are also usable in Mac OSX and other distros, so you may see those as a possibility.
More on this when I decide to work on it further.
Monday, March 29, 2010
Source Release
This is the download link for the existing SMTC Source. I used Codeblocks for this, and Allegro 4.9.x 4.0.3. The Audio library I used was BASS 2.4.
This release is for you amateurs out there, as well as anyone presently interested in helping port the game to other operating systems. I will upgrade the source releases as the RCs come out.
This release is for you amateurs out there, as well as anyone presently interested in helping port the game to other operating systems. I will upgrade the source releases as the RCs come out.
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